Juegos online

Una recopilación de juegos que merece la pena probar.


Mario flash 2

Adaptación libre de mario con bastantes niveles.

(Pulsa sobre la imagen para jugar)



El comecocos de toda la vida.

(Pulsa sobre la imagen para jugar)


Panda Jet

Ayuda al panda a llegar lo mas lejos posible, con el dinero que consigas modifica su equipo para mejorarlo

(Pulsa sobre la imagen para jugar)


Test de inteligencia

Aunque no es un juego en si esta bien para pasar el rato y competir con algún amigo.

(Pulsa sobre la imagen para jugar)






Elite: Dangerous refund policy being reconsidered

Elite Dangerous Planet

Frontier Developments founder David Braben says the studio will re-examine its Elite: Dangerous refund policy in the face of ongoing complaints from fans unhappy about the recent elimination of offline play. The change comes just a couple of days after Braben declared that anyone who has already played the game in either alpha or beta testing will not be eligible for a refund.

“We initially declined some people’s request for refund as our records showed they have already played Elite: Dangerous online,” Braben wrote in a forum post that went up yesterday. “After listening to many of the comments I received after my AMA here, we have since re-opened these requests and informed those people that we will be contacting them so that we can fully understand their individual situation before making a more informed decision. We will be contacting them each in the next few working days.”

Elite: Dangerous was initially intended to support offline play, but Braben said earlier this week that it had been cut. It will still support single-player gameplay, but a constant connection to the internet will be required.

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Far Cry 4 map editor lets you do weird things with bears

Far Cry 4′s map editor is a pretty flexible tool. While competitive maps aren’t currently supported, you’ve plenty of options when in comes to challenge map creation. Here’s the thing: I’m not a map maker. I’m an idiot. And so, when faced with an infinite world of possibilities, I went straight for the bears.

For instance, what happens if you stack a bunch of bears on top of each other? You get a Bear Stack, obviously. The map editor’s camera is a little awkward to use, hence why it’s so lopsided. The smaller stack on the left was to test what would happen to a perfectly aligned column of bears. In other words, it’s the control stack.

This, clearly, wasn’t working. Could it be that there were too many bears? I decided to redistribute my bears more evenly. Bear Stack 2 was born.

Yes, it’s still a bit lopsided, but would you look at that bear latticing effect before it all comes crashing down!

Unfortunately, the Bear Stack has little real-world application. What I needed was something more suited to the mountainous environment of the game. What I needed was the Bearvalanche.

To be honest, this didn’t work. Largely, I think, because of my inexperience with the editor. The bears are rooted to their steep incline: unable to roll from their position unless killed. This is not the avalanche as I intended.

Is having a rolling cascade of bears pile on top of you really too much to ask? I hope not, because I’m determined to get this working.

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Far Cry 4 users complain about lack of FOV slider, are revealed to be pirates

Ah, wondrous comeuppance. Far Cry 4 does have an FOV slider. Look, see, here’s a picture of it:

FOV Time

See? You can slide that FOV all up about the place.

Far Cry 4 didn’t have an FOV slider before it was released. It was part of a day one patch, distributed to all owners of the game. So what does it mean when some Far Cry 4 players start complaining about the lack of such an option? The game’s creative director, Alex Hutchinson, summarises it succinctly:


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Just Cause 3 details: no multiplayer at launch, map size discussed

Just Cause 3-3

Just Cause 3‘s official unveiling last week was typically light on details, but solid information is starting to trickle through thanks to a new Game Informer interview. According to Avalanche Studios co-founder Christofer Sundberg, the game will not feature a multiplayer component at launch, despite the PC community having built a convincing case for one in Just Cause 2. 

While it won’t boast multiplayer at launch, it’s possible the studio will retrofit it later. ”Maybe sometime down the line, we’ll take Rico into the modern world of multiplaying,” Sundberg said. “We don’t expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is. Our strength is the sandbox experience, and we want to deliver a great Just Cause 3 experience.”

Meanwhile, game director Roland Lesterlin says the game world is unlikely to be bigger than in Just Cause 2, though it will certainly feature more detail.

“Just Cause 2 was already enormous,”Lesterlin said. “We really wanted to focus now on density and the feel of the world itself. So we didn’t necessarily just have to do increased land mass. But we have certainly gone a lot bigger when it comes to density of the world and now it’s not just on top of the world, we also have caves and tunnels and all sorts of stuff there too.”

Just Cause 3 is expected to release in 2015. Check out some fresh screenshots over here.

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